During my 3 years at Beenox/Activision, I had the privilege to work on 3 games from the Call of Duty franchise:
Role: managing a team of talented concept artists, reviewing levels and assets (characters, vehicles, props…) to make sure the visuals of this classic were brought into next gen AAA quality.
Role: managing a team of great concept artists, reviewing levels and assets (props)
Role: managing a team of fantastic concept artists, reviewing levels and assets (characters, vehicles, props…) to make sure the visuals of this classic were brought into next gen AAA quality.