Overcrowded Tycoon (2020-2022)
My 2nd project as Art Director at Zeptolab. Art style was kept simple to preserve legibility despite the “overcrowding” :)
Art team: it started with just me, then reached 4-5 artists (including 1-2 outsourcers) to create all the content, especially the attractions and all their visual evolutions
Great video here showing a lot of content, especially all the main parc attractions maxed out!
The 2 rides visible in the thumbnails are done by me (art and implementation)
As the team grew I got to delegate (and supervise) the great majority of the other ones to my talented colleagues and outsourcing artists
Visuals for the 2 additional parks/events: Spooky parc and Space parc. Role: art direction.
Teaser for an upcoming attraction
Attractions getting built can be a long process so we created 3 visual step to give players a sense of progression (from 0% to 30% then 60%).
C.A.T.S. art test
Explored the space theme and was so glad when later on the team actually used it as reference for a similar update.
Monster Mix
These 3 images are the result of a challenge: defining the art direction of a casual game by designing from scratch a fake screen, a logo and a character... within a week!
A few slides from the art direction guidelines of a fantasy casual ressource management game with a focus on UI. (art test)