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Arnaud Simon-Laforest
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Power Machines (2019 - 2020)

Canceled sequel to C.A.T.S.

  • Role: Lead Artist/Art Director

  • Art team size: 2 artists (including myself)

This project had 2 art styles:

  1. “Fast launch style”: simpler visuals to test core gameplay early. Vehicles as simple shapes, basic features. Art/UI/implementation handled by me.

  2. Meanwhile, the 2nd artist (the amazing Dylan Eurlings) was preparing more time consuming visuals to reskin vehicles, BGs, etc, and give the game its intended identity. I was supervising all art creation and still fully handling UI.

Note that at the time we were both new to Unity (as well as most of Zeptolab).

Contrast values guidelines done by me

Machine details screen - UI done by me

Splash + Logo done by me

Store visual done by me

Seeker VFX mockup done by me

Laser VFX mockup done by me

Overcharge VFX animated mockup done by me

Airstrike sequence animated mockup done by me

All images on this website are copyright Arnaud Simon-Laforest unless stated otherwise.