Canceled sequel to C.A.T.S.
Role: Lead Artist/Art Director
Art team size: 2 artists (including myself)
This project had 2 art styles:
“Fast launch style”: simpler visuals to test core gameplay early. Vehicles as simple shapes, basic features. Art/UI/implementation handled by me.
Meanwhile, the 2nd artist (the amazing Dylan Eurlings) was preparing more time consuming visuals to reskin vehicles, BGs, etc, and give the game its intended identity. I was supervising all art creation and still fully handling UI.
Note that at the time we were both new to Unity (as well as most of Zeptolab).
Contrast values guidelines done by me
Machine details screen - UI done by me
Splash + Logo done by me
Store visual done by me
Seeker VFX mockup done by me
Laser VFX mockup done by me
Overcharge VFX animated mockup done by me
Airstrike sequence animated mockup done by me