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Arnaud Simon-Laforest
  • Work
  • About
  • Contact
  • Linkedin

Overcrowded Airport (2023- mid 2024)

Canceled sequel to Overcrowded Tycoon

  • Role: Art director

  • Team size: 1 UI artist + 1-2 Generalists + 1 Tech Artist + 1 3D Artist (freelance)

  • Mix of 2D (environment, characters) and 3D (planes)

  • First use of AI in the creation process to quickly generate references (but not for art in game)

The globe is not a 3D sphere actually but a plane with volume to detach the areas we want to highlight. The spherization is done via camera focal tweaks and a shader.

Latest version also includes moving clouds.

Done by outsource under my supervision.

Gacha sequence to obtain x1 or x10 cards.

Some initial refs for the luggage design done with AI, not the final assets.

Ads removal offer. Another metaphor fitting the airport theme well.

AI helped me quickly provide references for the artist.

I want to highlight here the metaphor used for the currency packs, all connected to the airport theme.

Not a key popup yet a good example of a simple visual metaphor in line with both the theme and the action required.

All images on this website are copyright Arnaud Simon-Laforest unless stated otherwise.