My contributions to the latest major update of Zeptolab’s iconic puzzle game, which included
porting the game from the original proprietary engine to Unity.
explorations of new gameplays (canceled)
added features
Art team: 3 artists in 2024, then 2 artists in 2025 (including me)
Note that the 2nd artist initially had no experience in Unity so I focused a lot on implementation. besides direction.
Example of a bonus sequence animatic I shared with the team. It includes, for each step: mockup, description and timing estimates.
Goal is to make sure all departments are aligned on expectations and discuss technical approach and potential dev support before moving to implementation.
Magic Pinwheel sequence in-game. Art and implementation done by me
Card collection feature. Card art and animations done and implemented by me.
(animations inside the cards are from the Om Nom Stories cartoon)
Journey feature: as players progress through levels, dioramas get unlocked one by one, changing the main screen background.
Animation by me, diorama done by the 2nd artist under my supervision (includes use of AI).
Race Event feature and tutorial - UI, anims and implementation done by me.
Race event feature - Boost animation. Art and implementation done by me.
Freeze Star feature (booster that freezes and breaks timers attached to collectable stars) -
Art, animation and implementation done by me.
Candy Rain feature (within experimental “pachinko” mode - Button and VFX done by me
Mockup for button triggering the Candy Rain feature shown above (by me)
Another experiment, this time similar to screw puzzles gameplay. Art supervision by me.